Most items can't even be picked up before the character 'knows' he needs them which I always find frustrating (f.e. Character animations are very wobbly and look unnatural (+arms frequently clip into bodies), actually interactive items are rare for a game from this genre and the puzzles. Character animations are very Unfortunately this game gets nowhere near the Gabriel Knight series and is a mediocre Adventure Game at best. Unfortunately this game gets nowhere near the Gabriel Knight series and is a mediocre Adventure Game at best. but overall I am still very disappointed and kind of sad to see that in comparison to other Adventure, Point and Click games being released at the moment via Kickstarter, this is probably the lowest in quality. I played the first chapter when it was released to backers as a beta test and was disappointed but was glad to see some changes were being made. I was really looking forward to this game. I love a good fantasy story or something that stretches the imagination but this just seems really lazy. I mean hey, as I mentioned before I LOVED Jane's older works, played all 3 GK games and had shivers with the way Tim Currie delivered his lines especially the famous "what can you tell me about voodoo?" but here we have a very wooden delivery of a discussion about the possibility of history repeating in people? That is ridiculous. The fact that the 'interact' icon appears on a lot of items which cannot be interacted with until you have done something first is frustrating and looks sloppy as surely there could have been a way to hide that icon prior to the option being available? That would have saved a lot of hassles to be honest. The written dialogue as well as the way in which the lines were delivered were very stilted from some of the characters, namely by Malachi himself. Other things of note were subtle hand movements weren't paid any attention, most notably in one cutscene where a man climbs a ladder while seemingly not grabbing any of the rungs and instead appearing to become some kind of spider-like creature crawling up the ladder. Walking animations and Malachi's strange standing pose as well as the fact that he seems to have boulder shoulder syndrome. Having been a backer on Kickstarter and playing one of the chapter as a preview, I agreed with others who made comments very early on stating that there were major fixes required for the animation which seemed to have gone completely unheard by the production staff. Having played her excellently written Gabriel Knight series I came in to this game expecting a similar level of script writing but was surprisingly disappointed. I'm really disappointed with this game as a fan of Jane Jensen's previous work. I'll give everyone a fair spoiler warning before i begin. This review contains spoilers, click full review link to view. If you aren't a Jane Jensen fan, "Moebius" won't turn you into one. If you are a Jane Jensen fan, you will probably be demanding that any games from her in the future be done with a different, better developer. I don't know where Jane Jensen found this terrible Phoenix Online Studios developer or if this was the only option she had with her budget (although backers on Kickstarter DID give Jensen hundreds of thousands of dollars to make this game, and other developers have been able to do MUCH better with that much money), but I can't help but think that this game could have been salvaged by a developer able to produce work above an amateurish level. As others have said, the character movements are wacky and very slow you will be screaming at the character to walk faster after playing for 20 minutes, if you are patient enough to last that long. This is a terrible shame, as it nearly kills the experience, and the shoddy 3D work clashes with the well-done backdrops. The 3D graphics and animation are some of the worst you will see in a new commercial title. Where this game really fails, however, is in the technical execution. As an avid point-and-click adventure game fan, I thought I would enjoy "Moebius: Empire Rising." Unfortunately, the story is tiresome and the lack of interactive hotspots is extremely disappointing. As an avid point-and-click adventure game fan, I thought I would enjoy "Moebius: Empire Save your $$ and to choose another game to buy. Save your $$ and to choose another game to buy.
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